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Jolt Physics
A multi core friendly Game Physics Engine
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STL allocator that takes care that memory is aligned to N bytes. More...
#include <STLAlignedAllocator.h>
Classes | |
| struct | rebind |
| Converting to allocator for other type. More... | |
Public Types | |
| using | value_type = T |
| using | pointer = T * |
| Pointer to type. More... | |
| using | const_pointer = const T * |
| using | reference = T & |
| using | const_reference = const T & |
| using | size_type = size_t |
| using | difference_type = ptrdiff_t |
Public Member Functions | |
| STLAlignedAllocator ()=default | |
| Constructor. More... | |
| template<typename T2 > | |
| STLAlignedAllocator (const STLAlignedAllocator< T2, N > &) | |
| Constructor from other allocator. More... | |
| pointer | allocate (size_type inN) |
| Allocate memory. More... | |
| void | deallocate (pointer inPointer, size_type) |
| Free memory. More... | |
| bool | operator== (const STLAlignedAllocator< T, N > &) const |
| Allocators are stateless so assumed to be equal. More... | |
| bool | operator!= (const STLAlignedAllocator< T, N > &) const |
STL allocator that takes care that memory is aligned to N bytes.
| using STLAlignedAllocator< T, N >::const_pointer = const T * |
| using STLAlignedAllocator< T, N >::const_reference = const T & |
| using STLAlignedAllocator< T, N >::difference_type = ptrdiff_t |
| using STLAlignedAllocator< T, N >::pointer = T * |
Pointer to type.
| using STLAlignedAllocator< T, N >::reference = T & |
Reference to type. Can be removed in C++20.
| using STLAlignedAllocator< T, N >::size_type = size_t |
| using STLAlignedAllocator< T, N >::value_type = T |
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inlinedefault |
Constructor.
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inlineexplicit |
Constructor from other allocator.
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inline |
Allocate memory.
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inline |
Free memory.
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inline |
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inline |
Allocators are stateless so assumed to be equal.