Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/ObjectStream/ObjectStreamTypes.h>
Go to the source code of this file.
Classes | |
class | SerializableAttribute |
Attributes are members of classes that need to be serialized. More... | |
Macros | |
#define | JPH_DECLARE_PRIMITIVE(name) T_##name, |
Enumerations | |
enum class | EOSDataType { Declare , Object , Instance , Pointer , Array , JPH_DECLARE_PRIMITIVE , Invalid } |
Data type. More... | |
#define JPH_DECLARE_PRIMITIVE | ( | name | ) | T_##name, |
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Data type.