Jolt Physics
A multi core friendly Game Physics Engine
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Go to the source code of this file.
Classes | |
class | StateRecorderFilter |
User callbacks that allow determining which parts of the simulation should be saved by a StateRecorder. More... | |
class | StateRecorder |
Enumerations | |
enum class | EStateRecorderState : uint8 { None = 0 , Global = 1 , Bodies = 2 , Contacts = 4 , Constraints = 8 , All = Global | Bodies | Contacts | Constraints } |
A bit field that determines which aspects of the simulation to save. More... | |
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