Jolt Physics
A multi core friendly Game Physics Engine
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Go to the source code of this file.
Enumerations | |
enum | { SWIZZLE_X = 0 , SWIZZLE_Y = 1 , SWIZZLE_Z = 2 , SWIZZLE_W = 3 , SWIZZLE_UNUSED = 2 } |
Enum indicating which component to use when swizzling. More... | |
anonymous enum |
Enum indicating which component to use when swizzling.
Enumerator | |
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SWIZZLE_X | Use the X component. |
SWIZZLE_Y | Use the Y component. |
SWIZZLE_Z | Use the Z component. |
SWIZZLE_W | Use the W component. |
SWIZZLE_UNUSED | We always use the Z component when we don't specifically want to initialize a value, this is consistent with what is done in Vec3(x, y, z), Vec3(Float3 &) and Vec3::sLoadFloat3Unsafe. |