Jolt Physics
A multi core friendly Game Physics Engine
Loading...
Searching...
No Matches
Swizzle.h File Reference

Go to the source code of this file.

Enumerations

enum  {
  SWIZZLE_X = 0 , SWIZZLE_Y = 1 , SWIZZLE_Z = 2 , SWIZZLE_W = 3 ,
  SWIZZLE_UNUSED = 2
}
 Enum indicating which component to use when swizzling. More...
 

Enumeration Type Documentation

◆ anonymous enum

anonymous enum

Enum indicating which component to use when swizzling.

Enumerator
SWIZZLE_X 

Use the X component.

SWIZZLE_Y 

Use the Y component.

SWIZZLE_Z 

Use the Z component.

SWIZZLE_W 

Use the W component.

SWIZZLE_UNUSED 

We always use the Z component when we don't specifically want to initialize a value, this is consistent with what is done in Vec3(x, y, z), Vec3(Float3 &) and Vec3::sLoadFloat3Unsafe.