![]() |
Jolt Physics
A multi core friendly Game Physics Engine
|
#include <Jolt/Jolt.h>#include <Jolt/Physics/Collision/TransformedShape.h>#include <Jolt/Physics/Collision/RayCast.h>#include <Jolt/Physics/Collision/ShapeCast.h>#include <Jolt/Physics/Collision/CastResult.h>#include <Jolt/Physics/Collision/Shape/SubShapeID.h>#include <Jolt/Physics/Collision/CollisionDispatch.h>#include <Jolt/Geometry/OrientedBox.h>