Jolt Physics
A multi core friendly Game Physics Engine
|
#include <Jolt/Geometry/RayTriangle.h>
Go to the source code of this file.
Classes | |
class | TriangleCodecIndexed8BitPackSOA4Flags |
class | TriangleCodecIndexed8BitPackSOA4Flags::TriangleHeader |
struct | TriangleCodecIndexed8BitPackSOA4Flags::VertexData |
A single packed vertex. More... | |
struct | TriangleCodecIndexed8BitPackSOA4Flags::TriangleBlock |
A block of 4 triangles. More... | |
struct | TriangleCodecIndexed8BitPackSOA4Flags::TriangleBlockHeader |
A triangle header, will be followed by one or more TriangleBlocks. More... | |
class | TriangleCodecIndexed8BitPackSOA4Flags::ValidationContext |
This class is used to validate that the triangle data will not be degenerate after compression. More... | |
class | TriangleCodecIndexed8BitPackSOA4Flags::EncodingContext |
This class is used to encode and compress triangle data into a byte buffer. More... | |
class | TriangleCodecIndexed8BitPackSOA4Flags::DecodingContext |
This class is used to decode and decompress triangle data packed by the EncodingContext. More... | |