28 virtual bool Split(
const Range &inTriangles, Range &outLeft, Range &outRight)
override;
32 Vec3 GetCentroidForGroup(
uint inFirstTriangleInGroup);
36 const uint mMinNumBins;
37 const uint mMaxNumBins;
38 const uint mNumTrianglesPerBin;
48 AABox mBoundsAccumulatedLeft;
49 AABox mBoundsAccumulatedRight;
50 uint mNumTrianglesAccumulatedLeft;
51 uint mNumTrianglesAccumulatedRight;
#define JPH_EXPORT
Definition: Core.h:227
unsigned int uint
Definition: Core.h:439
#define JPH_NAMESPACE_END
Definition: Core.h:367
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:361
Array< Float3 > VertexList
Definition: Float3.h:43
Array< IndexedTriangle > IndexedTriangleList
Definition: IndexedTriangle.h:109
Axis aligned box.
Definition: AABox.h:16
Definition: TriangleSplitterFixedLeafSize.h:15
virtual void GetStats(Stats &outStats) const override
Get stats of splitter.
Definition: TriangleSplitterFixedLeafSize.h:21
A class that splits a triangle list into two parts for building a tree.
Definition: TriangleSplitter.h:14
virtual bool Split(const Range &inTriangles, Range &outLeft, Range &outRight)=0
Definition: TriangleSplitter.h:23
int mLeafSize
Definition: TriangleSplitter.h:25
const char * mSplitterName
Definition: TriangleSplitter.h:24