|  | Jolt Physics
    A multi core friendly Game Physics Engine | 
#include <Jolt/ObjectStream/SerializableObject.h>#include <Jolt/Core/LinearCurve.h>#include <Jolt/Core/StreamIn.h>#include <Jolt/Core/StreamOut.h>#include <Jolt/Physics/StateRecorder.h>Go to the source code of this file.
| Classes | |
| class | VehicleTrackSettings | 
| Generic properties for tank tracks.  More... | |
| class | VehicleTrack | 
| Runtime data for tank tracks.  More... | |
| Typedefs | |
| using | VehicleTracks = VehicleTrack[(int) ETrackSide::Num] | 
| Enumerations | |
| enum class | ETrackSide : uint { Left = 0 , Right = 1 , Num = 2 } | 
| On which side of the vehicle the track is located (for steering)  More... | |
| using VehicleTracks = VehicleTrack[(int)ETrackSide::Num] | 
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 | strong |