Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/ObjectStream/SerializableObject.h>
#include <Jolt/Core/LinearCurve.h>
#include <Jolt/Core/StreamIn.h>
#include <Jolt/Core/StreamOut.h>
#include <Jolt/Physics/StateRecorder.h>
Go to the source code of this file.
Classes | |
class | VehicleTrackSettings |
Generic properties for tank tracks. More... | |
class | VehicleTrack |
Runtime data for tank tracks. More... | |
Typedefs | |
using | VehicleTracks = VehicleTrack[(int) ETrackSide::Num] |
Enumerations | |
enum class | ETrackSide : uint { Left = 0 , Right = 1 , Num = 2 } |
On which side of the vehicle the track is located (for steering) More... | |
using VehicleTracks = VehicleTrack[(int)ETrackSide::Num] |
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