Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for BroadPhase, including all inherited members.
AddBodiesAbort(BodyID *ioBodies, int inNumber, AddState inAddState) | BroadPhase | inlinevirtual |
AddBodiesFinalize(BodyID *ioBodies, int inNumber, AddState inAddState)=0 | BroadPhase | pure virtual |
AddBodiesPrepare(BodyID *ioBodies, int inNumber) | BroadPhase | inlinevirtual |
AddState typedef | BroadPhase | |
CastAABox(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0 | BroadPhaseQuery | pure virtual |
CastAABoxNoLock(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const =0 | BroadPhase | pure virtual |
CastRay(const RayCast &inRay, RayCastBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0 | BroadPhaseQuery | pure virtual |
CollideAABox(const AABox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0 | BroadPhaseQuery | pure virtual |
CollideOrientedBox(const OrientedBox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0 | BroadPhaseQuery | pure virtual |
CollidePoint(Vec3Arg inPoint, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0 | BroadPhaseQuery | pure virtual |
CollideSphere(Vec3Arg inCenter, float inRadius, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter={ }, const ObjectLayerFilter &inObjectLayerFilter={ }) const =0 | BroadPhaseQuery | pure virtual |
FindCollidingPairs(BodyID *ioActiveBodies, int inNumActiveBodies, float inSpeculativeContactDistance, const ObjectVsBroadPhaseLayerFilter &inObjectVsBroadPhaseLayerFilter, const ObjectLayerPairFilter &inObjectLayerPairFilter, BodyPairCollector &ioPairCollector) const =0 | BroadPhase | pure virtual |
FrameSync() | BroadPhase | inlinevirtual |
GetBounds() const =0 | BroadPhase | pure virtual |
Init(BodyManager *inBodyManager, const BroadPhaseLayerInterface &inLayerInterface) | BroadPhase | virtual |
LockModifications() | BroadPhase | inlinevirtual |
mBodyManager | BroadPhase | protected |
NonCopyable()=default | NonCopyable | |
NonCopyable(const NonCopyable &)=delete | NonCopyable | |
NotifyBodiesAABBChanged(BodyID *ioBodies, int inNumber, bool inTakeLock=true)=0 | BroadPhase | pure virtual |
NotifyBodiesLayerChanged(BodyID *ioBodies, int inNumber)=0 | BroadPhase | pure virtual |
operator=(const NonCopyable &)=delete | NonCopyable | |
Optimize() | BroadPhase | inlinevirtual |
RemoveBodies(BodyID *ioBodies, int inNumber)=0 | BroadPhase | pure virtual |
UnlockModifications() | BroadPhase | inlinevirtual |
UpdateFinalize(const UpdateState &inUpdateState) | BroadPhase | inlinevirtual |
UpdatePrepare() | BroadPhase | inlinevirtual |
~BroadPhaseQuery()=default | BroadPhaseQuery | virtual |