Jolt Physics
A multi core friendly Game Physics Engine
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CharacterBase Member List
This is the complete list of members for
CharacterBase
, including all inherited members.
AddRef
() const
RefTarget< CharacterBase >
inline
cEmbedded
RefTarget< CharacterBase >
protected
static
CharacterBase
(const CharacterBaseSettings *inSettings, PhysicsSystem *inSystem)
CharacterBase
cNoMaxSlopeAngle
CharacterBase
protected
static
EGroundState
enum name
CharacterBase
GetCosMaxSlopeAngle
() const
CharacterBase
inline
GetGroundBodyID
() const
CharacterBase
inline
GetGroundMaterial
() const
CharacterBase
inline
GetGroundNormal
() const
CharacterBase
inline
GetGroundPosition
() const
CharacterBase
inline
GetGroundState
() const
CharacterBase
inline
GetGroundSubShapeID
() const
CharacterBase
inline
GetGroundUserData
() const
CharacterBase
inline
GetGroundVelocity
() const
CharacterBase
inline
GetRefCount
() const
RefTarget< CharacterBase >
inline
GetShape
() const
CharacterBase
inline
GetUp
() const
CharacterBase
inline
IsSlopeTooSteep
(Vec3Arg inNormal) const
CharacterBase
inline
IsSupported
() const
CharacterBase
inline
mCosMaxSlopeAngle
CharacterBase
protected
mGroundBodyID
CharacterBase
protected
mGroundBodySubShapeID
CharacterBase
protected
mGroundMaterial
CharacterBase
protected
mGroundNormal
CharacterBase
protected
mGroundPosition
CharacterBase
protected
mGroundState
CharacterBase
protected
mGroundUserData
CharacterBase
protected
mGroundVelocity
CharacterBase
protected
mRefCount
RefTarget< CharacterBase >
mutable
protected
mShape
CharacterBase
protected
mSupportingVolume
CharacterBase
protected
mSystem
CharacterBase
protected
mUp
CharacterBase
protected
NonCopyable
()=default
NonCopyable
NonCopyable
(const NonCopyable &)=delete
NonCopyable
RefTarget< CharacterBase >::operator=
(const RefTarget &)
RefTarget< CharacterBase >
inline
NonCopyable::operator=
(const NonCopyable &)=delete
NonCopyable
RefTarget
()=default
RefTarget< CharacterBase >
inline
RefTarget
(const RefTarget &)
RefTarget< CharacterBase >
inline
Release
() const
RefTarget< CharacterBase >
inline
RestoreState
(StateRecorder &inStream)
CharacterBase
virtual
SaveState
(StateRecorder &inStream) const
CharacterBase
virtual
SetEmbedded
() const
RefTarget< CharacterBase >
inline
SetMaxSlopeAngle
(float inMaxSlopeAngle)
CharacterBase
inline
SetUp
(Vec3Arg inUp)
CharacterBase
inline
sInternalGetRefCountOffset
()
RefTarget< CharacterBase >
inline
static
sToString
(EGroundState inState)
CharacterBase
static
~CharacterBase
()=default
CharacterBase
virtual
~RefTarget
()
RefTarget< CharacterBase >
inline
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