Jolt Physics
A multi core friendly Game Physics Engine
|
Traits to use for CastShape. More...
#include <CollisionCollector.h>
Static Public Attributes | |
static constexpr float | InitialEarlyOutFraction = 1.0f + FLT_EPSILON |
For rays the early out fraction is the fraction along the line to order hits. More... | |
static constexpr float | ShouldEarlyOutFraction = -FLT_MAX |
Deepest hit: Penetration is infinite. More... | |
Traits to use for CastShape.
|
staticconstexpr |
For rays the early out fraction is the fraction along the line to order hits.
Furthest hit: Fraction is 1 + epsilon
|
staticconstexpr |
Deepest hit: Penetration is infinite.