Jolt Physics
A multi core friendly Game Physics Engine
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Traits to use for CollideShape. More...
#include <CollisionCollector.h>
Static Public Attributes | |
static constexpr float | InitialEarlyOutFraction = FLT_MAX |
For shape collisions we use -penetration depth to order hits. More... | |
static constexpr float | ShouldEarlyOutFraction = -FLT_MAX |
Deepest hit: Penetration is infinite. More... | |
Traits to use for CollideShape.
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staticconstexpr |
For shape collisions we use -penetration depth to order hits.
Most shallow hit: Separation is infinite
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staticconstexpr |
Deepest hit: Penetration is infinite.