Jolt Physics
A multi core friendly Game Physics Engine
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Constraint Member List
This is the complete list of members for
Constraint
, including all inherited members.
AddRef
() const
RefTarget< Constraint >
inline
BuildIslands
(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager)=0
Constraint
pure virtual
BuildIslandSplits
(LargeIslandSplitter &ioSplitter) const =0
Constraint
pure virtual
cEmbedded
RefTarget< Constraint >
protected
static
Constraint
(const ConstraintSettings &inSettings)
Constraint
inline
explicit
ConstraintManager
Constraint
friend
DrawConstraint
(DebugRenderer *inRenderer) const =0
Constraint
pure virtual
DrawConstraintLimits
(DebugRenderer *inRenderer) const
Constraint
inline
virtual
DrawConstraintReferenceFrame
(DebugRenderer *inRenderer) const
Constraint
inline
virtual
GetConstraintPriority
() const
Constraint
inline
GetConstraintSettings
() const =0
Constraint
pure virtual
GetDrawConstraintSize
() const
Constraint
inline
GetEnabled
() const
Constraint
inline
GetNumPositionStepsOverride
() const
Constraint
inline
GetNumVelocityStepsOverride
() const
Constraint
inline
GetRefCount
() const
RefTarget< Constraint >
inline
GetSubType
() const =0
Constraint
pure virtual
GetType
() const
Constraint
inline
virtual
GetUserData
() const
Constraint
inline
IsActive
() const
Constraint
inline
virtual
mDrawConstraintSize
Constraint
protected
mRefCount
RefTarget< Constraint >
mutable
protected
NonCopyable
()=default
NonCopyable
NonCopyable
(const NonCopyable &)=delete
NonCopyable
NotifyShapeChanged
(const BodyID &inBodyID, Vec3Arg inDeltaCOM)=0
Constraint
pure virtual
RefTarget< Constraint >::operator=
(const RefTarget &)
RefTarget< Constraint >
inline
NonCopyable::operator=
(const NonCopyable &)=delete
NonCopyable
RefTarget
()=default
RefTarget< Constraint >
inline
RefTarget
(const RefTarget &)
RefTarget< Constraint >
inline
Release
() const
RefTarget< Constraint >
inline
ResetWarmStart
()=0
Constraint
pure virtual
RestoreState
(StateRecorder &inStream)
Constraint
virtual
SaveState
(StateRecorder &inStream) const
Constraint
virtual
SetConstraintPriority
(uint32 inPriority)
Constraint
inline
SetDrawConstraintSize
(float inSize)
Constraint
inline
SetEmbedded
() const
RefTarget< Constraint >
inline
SetEnabled
(bool inEnabled)
Constraint
inline
SetNumPositionStepsOverride
(uint inN)
Constraint
inline
SetNumVelocityStepsOverride
(uint inN)
Constraint
inline
SetupVelocityConstraint
(float inDeltaTime)=0
Constraint
pure virtual
SetUserData
(uint64 inUserData)
Constraint
inline
sInternalGetRefCountOffset
()
RefTarget< Constraint >
inline
static
SolvePositionConstraint
(float inDeltaTime, float inBaumgarte)=0
Constraint
pure virtual
SolveVelocityConstraint
(float inDeltaTime)=0
Constraint
pure virtual
ToConstraintSettings
(ConstraintSettings &outSettings) const
Constraint
protected
WarmStartVelocityConstraint
(float inWarmStartImpulseRatio)=0
Constraint
pure virtual
~Constraint
()=default
Constraint
virtual
~RefTarget
()
RefTarget< Constraint >
inline
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