Jolt Physics
A multi core friendly Game Physics Engine
Loading...
Searching...
No Matches
ConstraintManager Member List

This is the complete list of members for ConstraintManager, including all inherited members.

Add(Constraint **inConstraints, int inNumber)ConstraintManager
DrawConstraintLimits(DebugRenderer *inRenderer) constConstraintManager
DrawConstraintReferenceFrame(DebugRenderer *inRenderer) constConstraintManager
DrawConstraints(DebugRenderer *inRenderer) constConstraintManager
GetActiveConstraints(uint32 inStartConstraintIdx, uint32 inEndConstraintIdx, Constraint **outActiveConstraints, uint32 &outNumActiveConstraints) constConstraintManager
GetConstraints() constConstraintManager
GetNumConstraints() constConstraintManagerinline
LockAllConstraints()ConstraintManagerinline
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
operator=(const NonCopyable &)=deleteNonCopyable
Remove(Constraint **inConstraint, int inNumber)ConstraintManager
RestoreState(StateRecorder &inStream)ConstraintManager
SaveState(StateRecorder &inStream, const StateRecorderFilter *inFilter) constConstraintManager
sBuildIslands(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, IslandBuilder &ioBuilder, BodyManager &inBodyManager)ConstraintManagerstatic
sSetupVelocityConstraints(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, float inDeltaTime)ConstraintManagerstatic
sSolvePositionConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime, float inBaumgarte)ConstraintManagerstatic
sSolveVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime)ConstraintManagerstatic
sSortConstraints(Constraint **inActiveConstraints, uint32 *inConstraintIdxBegin, uint32 *inConstraintIdxEnd)ConstraintManagerstatic
sWarmStartVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inWarmStartImpulseRatio, ConstraintCallback &ioCallback)ConstraintManagerstatic
UnlockAllConstraints()ConstraintManagerinline