Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for ConstraintManager, including all inherited members.
Add(Constraint **inConstraints, int inNumber) | ConstraintManager | |
DrawConstraintLimits(DebugRenderer *inRenderer) const | ConstraintManager | |
DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const | ConstraintManager | |
DrawConstraints(DebugRenderer *inRenderer) const | ConstraintManager | |
GetActiveConstraints(uint32 inStartConstraintIdx, uint32 inEndConstraintIdx, Constraint **outActiveConstraints, uint32 &outNumActiveConstraints) const | ConstraintManager | |
GetConstraints() const | ConstraintManager | |
GetNumConstraints() const | ConstraintManager | inline |
LockAllConstraints() | ConstraintManager | inline |
NonCopyable()=default | NonCopyable | |
NonCopyable(const NonCopyable &)=delete | NonCopyable | |
operator=(const NonCopyable &)=delete | NonCopyable | |
Remove(Constraint **inConstraint, int inNumber) | ConstraintManager | |
RestoreState(StateRecorder &inStream) | ConstraintManager | |
SaveState(StateRecorder &inStream, const StateRecorderFilter *inFilter) const | ConstraintManager | |
sBuildIslands(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, IslandBuilder &ioBuilder, BodyManager &inBodyManager) | ConstraintManager | static |
sSetupVelocityConstraints(Constraint **inActiveConstraints, uint32 inNumActiveConstraints, float inDeltaTime) | ConstraintManager | static |
sSolvePositionConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime, float inBaumgarte) | ConstraintManager | static |
sSolveVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inDeltaTime) | ConstraintManager | static |
sSortConstraints(Constraint **inActiveConstraints, uint32 *inConstraintIdxBegin, uint32 *inConstraintIdxEnd) | ConstraintManager | static |
sWarmStartVelocityConstraints(Constraint **inActiveConstraints, const uint32 *inConstraintIdxBegin, const uint32 *inConstraintIdxEnd, float inWarmStartImpulseRatio, ConstraintCallback &ioCallback) | ConstraintManager | static |
UnlockAllConstraints() | ConstraintManager | inline |