Jolt Physics
A multi core friendly Game Physics Engine
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Specialized triangles list that keeps them sorted on closest distance to origin. More...
#include <EPAConvexHullBuilder.h>
Public Member Functions | |
void | push_back (Triangle *inT) |
Add triangle to the list. More... | |
Triangle * | PeekClosest () |
Peek the next closest triangle without removing it. More... | |
Triangle * | PopClosest () |
Get next closest triangle. More... | |
Public Member Functions inherited from StaticArray< T, N > | |
StaticArray ()=default | |
Default constructor. More... | |
StaticArray (std::initializer_list< T > inList) | |
Constructor from initializer list. More... | |
StaticArray (const StaticArray< T, N > &inRHS) | |
Copy constructor. More... | |
~StaticArray () | |
Destruct all elements. More... | |
void | clear () |
Destruct all elements and set length to zero. More... | |
void | push_back (const T &inElement) |
Add element to the back of the array. More... | |
template<class... A> | |
void | emplace_back (A &&... inElement) |
Construct element at the back of the array. More... | |
void | pop_back () |
Remove element from the back of the array. More... | |
bool | empty () const |
Returns true if there are no elements in the array. More... | |
size_type | size () const |
Returns amount of elements in the array. More... | |
size_type | capacity () const |
Returns maximum amount of elements the array can hold. More... | |
void | resize (size_type inNewSize) |
Resize array to new length. More... | |
const_iterator | begin () const |
Iterators. More... | |
const_iterator | end () const |
iterator | begin () |
iterator | end () |
const T * | data () const |
T * | data () |
T & | operator[] (size_type inIdx) |
Access element. More... | |
const T & | operator[] (size_type inIdx) const |
T & | at (size_type inIdx) |
Access element. More... | |
const T & | at (size_type inIdx) const |
const T & | front () const |
First element in the array. More... | |
T & | front () |
const T & | back () const |
Last element in the array. More... | |
T & | back () |
void | erase (const_iterator inIter) |
Remove one element from the array. More... | |
void | erase (const_iterator inBegin, const_iterator inEnd) |
Remove multiple element from the array. More... | |
StaticArray< T, N > & | operator= (const StaticArray< T, N > &inRHS) |
Assignment operator. More... | |
template<uint M> | |
StaticArray< T, N > & | operator= (const StaticArray< T, M > &inRHS) |
Assignment operator with static array of different max length. More... | |
bool | operator== (const StaticArray< T, N > &inRHS) const |
Comparing arrays. More... | |
bool | operator!= (const StaticArray< T, N > &inRHS) const |
Static Public Member Functions | |
static bool | sTriangleSorter (const Triangle *inT1, const Triangle *inT2) |
Function to sort triangles on closest distance to origin. More... | |
Additional Inherited Members | |
Public Types inherited from StaticArray< T, N > | |
using | value_type = T |
using | size_type = uint |
using | const_iterator = const T * |
using | iterator = T * |
Static Public Attributes inherited from StaticArray< T, N > | |
static constexpr uint | Capacity = N |
Protected Attributes inherited from StaticArray< T, N > | |
size_type | mSize = 0 |
Storage | mElements [N] |
Specialized triangles list that keeps them sorted on closest distance to origin.
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inline |
Peek the next closest triangle without removing it.
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inline |
Get next closest triangle.
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inline |
Add triangle to the list.
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inlinestatic |
Function to sort triangles on closest distance to origin.