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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <Ellipse.h>
Public Member Functions | |
| JPH_OVERRIDE_NEW_DELETE | Ellipse (float inA, float inB) | 
| Construct ellipse with radius A along the X-axis and B along the Y-axis.  More... | |
| bool | IsInside (const Float2 &inPoint) const | 
| Check if inPoint is inside the ellipse.  More... | |
| Float2 | GetClosestPoint (const Float2 &inPoint) const | 
| Float2 | GetNormal (const Float2 &inPoint) const | 
| Get normal at point inPoint (non-normalized vector)  More... | |
Ellipse centered around the origin
      
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  inline | 
Construct ellipse with radius A along the X-axis and B along the Y-axis.
Get the closest point on the ellipse to inPoint Assumes inPoint is outside the ellipse
Get normal at point inPoint (non-normalized vector)
      
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  inline | 
Check if inPoint is inside the ellipse.