Jolt Physics
A multi core friendly Game Physics Engine
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GJKClosestPoint Member List

This is the complete list of members for GJKClosestPoint, including all inherited members.

CastRay(Vec3Arg inRayOrigin, Vec3Arg inRayDirection, float inTolerance, const A &inA, float &ioLambda)GJKClosestPointinline
CastShape(Mat44Arg inStart, Vec3Arg inDirection, float inTolerance, const A &inA, const B &inB, float &ioLambda)GJKClosestPointinline
CastShape(Mat44Arg inStart, Vec3Arg inDirection, float inTolerance, const A &inA, const B &inB, float inConvexRadiusA, float inConvexRadiusB, float &ioLambda, Vec3 &outPointA, Vec3 &outPointB, Vec3 &outSeparatingAxis)GJKClosestPointinline
GetClosestPoints(const A &inA, const B &inB, float inTolerance, float inMaxDistSq, Vec3 &ioV, Vec3 &outPointA, Vec3 &outPointB)GJKClosestPointinline
GetClosestPointsSimplex(Vec3 *outY, Vec3 *outP, Vec3 *outQ, uint &outNumPoints) constGJKClosestPointinline
Intersects(const A &inA, const B &inB, float inTolerance, Vec3 &ioV)GJKClosestPointinline
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
operator=(const NonCopyable &)=deleteNonCopyable