Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for GJKClosestPoint, including all inherited members.
CastRay(Vec3Arg inRayOrigin, Vec3Arg inRayDirection, float inTolerance, const A &inA, float &ioLambda) | GJKClosestPoint | inline |
CastShape(Mat44Arg inStart, Vec3Arg inDirection, float inTolerance, const A &inA, const B &inB, float &ioLambda) | GJKClosestPoint | inline |
CastShape(Mat44Arg inStart, Vec3Arg inDirection, float inTolerance, const A &inA, const B &inB, float inConvexRadiusA, float inConvexRadiusB, float &ioLambda, Vec3 &outPointA, Vec3 &outPointB, Vec3 &outSeparatingAxis) | GJKClosestPoint | inline |
GetClosestPoints(const A &inA, const B &inB, float inTolerance, float inMaxDistSq, Vec3 &ioV, Vec3 &outPointA, Vec3 &outPointB) | GJKClosestPoint | inline |
GetClosestPointsSimplex(Vec3 *outY, Vec3 *outP, Vec3 *outQ, uint &outNumPoints) const | GJKClosestPoint | inline |
Intersects(const A &inA, const B &inB, float inTolerance, Vec3 &ioV) | GJKClosestPoint | inline |
NonCopyable()=default | NonCopyable | |
NonCopyable(const NonCopyable &)=delete | NonCopyable | |
operator=(const NonCopyable &)=delete | NonCopyable |