Jolt Physics
A multi core friendly Game Physics Engine
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IObjectStreamOut Member List

This is the complete list of members for IObjectStreamOut, including all inherited members.

EStreamType enum nameObjectStream
HintIndentDown()IObjectStreamOutinlinevirtual
HintIndentUp()IObjectStreamOutinlinevirtual
HintNextItem()IObjectStreamOutinlinevirtual
Identifier typedefObjectStreamprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
operator=(const NonCopyable &)=deleteNonCopyable
sNullIdentifierObjectStreamprotectedstatic
sRevisionObjectStreamprotectedstatic
sVersionObjectStreamprotectedstatic
WriteClassData(const RTTI *inRTTI, const void *inInstance)=0IObjectStreamOutpure virtual
WriteCount(uint32 inCount)=0IObjectStreamOutpure virtual
WriteDataType(EOSDataType inType)=0IObjectStreamOutpure virtual
WriteIdentifier(Identifier inIdentifier)=0IObjectStreamOutpure virtual
WriteName(const char *inName)=0IObjectStreamOutpure virtual
WritePointerData(const RTTI *inRTTI, const void *inPointer)=0IObjectStreamOutpure virtual
WritePrimitiveData(const uint8 &inPrimitive)=0IObjectStreamOutpure virtual
WritePrimitiveData(const uint16 &inPrimitive)=0IObjectStreamOutpure virtual
WritePrimitiveData(const int &inPrimitive)=0IObjectStreamOutpure virtual
WritePrimitiveData(const uint32 &inPrimitive)=0IObjectStreamOutpure virtual
WritePrimitiveData(const uint64 &inPrimitive)=0IObjectStreamOutpure virtual
WritePrimitiveData(const float &inPrimitive)=0IObjectStreamOutpure virtual
WritePrimitiveData(const double &inPrimitive)=0IObjectStreamOutpure virtual
WritePrimitiveData(const bool &inPrimitive)=0IObjectStreamOutpure virtual
WritePrimitiveData(const String &inPrimitive)=0IObjectStreamOutpure virtual
WritePrimitiveData(const Float3 &inPrimitive)=0IObjectStreamOutpure virtual
WritePrimitiveData(const Double3 &inPrimitive)=0IObjectStreamOutpure virtual
WritePrimitiveData(const Vec3 &inPrimitive)=0IObjectStreamOutpure virtual
WritePrimitiveData(const DVec3 &inPrimitive)=0IObjectStreamOutpure virtual
WritePrimitiveData(const Vec4 &inPrimitive)=0IObjectStreamOutpure virtual
WritePrimitiveData(const Quat &inPrimitive)=0IObjectStreamOutpure virtual
WritePrimitiveData(const Mat44 &inPrimitive)=0IObjectStreamOutpure virtual
WritePrimitiveData(const DMat44 &inPrimitive)=0IObjectStreamOutpure virtual
~ObjectStream()=defaultObjectStreamprotectedvirtual