Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for IObjectStreamOut, including all inherited members.
EStreamType enum name | ObjectStream | |
HintIndentDown() | IObjectStreamOut | inlinevirtual |
HintIndentUp() | IObjectStreamOut | inlinevirtual |
HintNextItem() | IObjectStreamOut | inlinevirtual |
Identifier typedef | ObjectStream | protected |
NonCopyable()=default | NonCopyable | |
NonCopyable(const NonCopyable &)=delete | NonCopyable | |
operator=(const NonCopyable &)=delete | NonCopyable | |
sNullIdentifier | ObjectStream | protectedstatic |
sRevision | ObjectStream | protectedstatic |
sVersion | ObjectStream | protectedstatic |
WriteClassData(const RTTI *inRTTI, const void *inInstance)=0 | IObjectStreamOut | pure virtual |
WriteCount(uint32 inCount)=0 | IObjectStreamOut | pure virtual |
WriteDataType(EOSDataType inType)=0 | IObjectStreamOut | pure virtual |
WriteIdentifier(Identifier inIdentifier)=0 | IObjectStreamOut | pure virtual |
WriteName(const char *inName)=0 | IObjectStreamOut | pure virtual |
WritePointerData(const RTTI *inRTTI, const void *inPointer)=0 | IObjectStreamOut | pure virtual |
WritePrimitiveData(const uint8 &inPrimitive)=0 | IObjectStreamOut | pure virtual |
WritePrimitiveData(const uint16 &inPrimitive)=0 | IObjectStreamOut | pure virtual |
WritePrimitiveData(const int &inPrimitive)=0 | IObjectStreamOut | pure virtual |
WritePrimitiveData(const uint32 &inPrimitive)=0 | IObjectStreamOut | pure virtual |
WritePrimitiveData(const uint64 &inPrimitive)=0 | IObjectStreamOut | pure virtual |
WritePrimitiveData(const float &inPrimitive)=0 | IObjectStreamOut | pure virtual |
WritePrimitiveData(const double &inPrimitive)=0 | IObjectStreamOut | pure virtual |
WritePrimitiveData(const bool &inPrimitive)=0 | IObjectStreamOut | pure virtual |
WritePrimitiveData(const String &inPrimitive)=0 | IObjectStreamOut | pure virtual |
WritePrimitiveData(const Float3 &inPrimitive)=0 | IObjectStreamOut | pure virtual |
WritePrimitiveData(const Double3 &inPrimitive)=0 | IObjectStreamOut | pure virtual |
WritePrimitiveData(const Vec3 &inPrimitive)=0 | IObjectStreamOut | pure virtual |
WritePrimitiveData(const DVec3 &inPrimitive)=0 | IObjectStreamOut | pure virtual |
WritePrimitiveData(const Vec4 &inPrimitive)=0 | IObjectStreamOut | pure virtual |
WritePrimitiveData(const Quat &inPrimitive)=0 | IObjectStreamOut | pure virtual |
WritePrimitiveData(const Mat44 &inPrimitive)=0 | IObjectStreamOut | pure virtual |
WritePrimitiveData(const DMat44 &inPrimitive)=0 | IObjectStreamOut | pure virtual |
~ObjectStream()=default | ObjectStream | protectedvirtual |