Jolt Physics
A multi core friendly Game Physics Engine
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IslandBuilder Member List

This is the complete list of members for IslandBuilder, including all inherited members.

Finalize(const BodyID *inActiveBodies, uint32 inNumActiveBodies, uint32 inNumContacts, TempAllocator *inTempAllocator)IslandBuilder
GetBodiesInIsland(uint32 inIslandIndex, BodyID *&outBodiesBegin, BodyID *&outBodiesEnd) constIslandBuilder
GetConstraintsInIsland(uint32 inIslandIndex, uint32 *&outConstraintsBegin, uint32 *&outConstraintsEnd) constIslandBuilder
GetContactsInIsland(uint32 inIslandIndex, uint32 *&outContactsBegin, uint32 *&outContactsEnd) constIslandBuilder
GetNumIslands() constIslandBuilderinline
GetNumPositionSteps(uint32 inIslandIndex) constIslandBuilderinline
Init(uint32 inMaxActiveBodies)IslandBuilder
LinkBodies(uint32 inFirst, uint32 inSecond)IslandBuilder
LinkConstraint(uint32 inConstraintIndex, uint32 inFirst, uint32 inSecond)IslandBuilder
LinkContact(uint32 inContactIndex, uint32 inFirst, uint32 inSecond)IslandBuilder
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
operator=(const NonCopyable &)=deleteNonCopyable
PrepareContactConstraints(uint32 inMaxContactConstraints, TempAllocator *inTempAllocator)IslandBuilder
PrepareNonContactConstraints(uint32 inNumConstraints, TempAllocator *inTempAllocator)IslandBuilder
ResetIslands(TempAllocator *inTempAllocator)IslandBuilder
SetNumPositionSteps(uint32 inIslandIndex, uint inNumPositionSteps)IslandBuilderinline
~IslandBuilder()IslandBuilder