Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for JobSystem, including all inherited members.
CreateBarrier()=0 | JobSystem | pure virtual |
CreateJob(const char *inName, ColorArg inColor, const JobFunction &inJobFunction, uint32 inNumDependencies=0)=0 | JobSystem | pure virtual |
DestroyBarrier(Barrier *inBarrier)=0 | JobSystem | pure virtual |
FreeJob(Job *inJob)=0 | JobSystem | protectedpure virtual |
GetMaxConcurrency() const =0 | JobSystem | pure virtual |
JobFunction typedef | JobSystem | |
NonCopyable()=default | NonCopyable | |
NonCopyable(const NonCopyable &)=delete | NonCopyable | |
operator=(const NonCopyable &)=delete | NonCopyable | |
QueueJob(Job *inJob)=0 | JobSystem | protectedpure virtual |
QueueJobs(Job **inJobs, uint inNumJobs)=0 | JobSystem | protectedpure virtual |
WaitForJobs(Barrier *inBarrier)=0 | JobSystem | pure virtual |
~JobSystem()=default | JobSystem | virtual |