Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for JobSystem::Barrier, including all inherited members.
AddJob(const JobHandle &inJob)=0 | JobSystem::Barrier | pure virtual |
AddJobs(const JobHandle *inHandles, uint inNumHandles)=0 | JobSystem::Barrier | pure virtual |
Job | JobSystem::Barrier | friend |
NonCopyable()=default | NonCopyable | |
NonCopyable(const NonCopyable &)=delete | NonCopyable | |
OnJobFinished(Job *inJob)=0 | JobSystem::Barrier | protectedpure virtual |
operator=(const NonCopyable &)=delete | NonCopyable | |
~Barrier()=default | JobSystem::Barrier | protectedvirtual |