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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for JobSystemThreadPool, including all inherited members.
| CreateBarrier() override | JobSystemWithBarrier | virtual |
| CreateJob(const char *inName, ColorArg inColor, const JobFunction &inJobFunction, uint32 inNumDependencies=0) override | JobSystemThreadPool | virtual |
| DestroyBarrier(Barrier *inBarrier) override | JobSystemWithBarrier | virtual |
| FreeJob(Job *inJob) override | JobSystemThreadPool | protectedvirtual |
| GetMaxConcurrency() const override | JobSystemThreadPool | inlinevirtual |
| Init(uint inMaxJobs, uint inMaxBarriers, int inNumThreads=-1) | JobSystemThreadPool | |
| JobSystemWithBarrier::Init(uint inMaxBarriers) | JobSystemWithBarrier | |
| JobFunction typedef | JobSystem | |
| JobSystemThreadPool(uint inMaxJobs, uint inMaxBarriers, int inNumThreads=-1) | JobSystemThreadPool | |
| JobSystemThreadPool()=default | JobSystemThreadPool | |
| JobSystemWithBarrier(uint inMaxBarriers) | JobSystemWithBarrier | explicit |
| JobSystemWithBarrier()=default | JobSystemWithBarrier | |
| NonCopyable()=default | NonCopyable | |
| NonCopyable(const NonCopyable &)=delete | NonCopyable | |
| operator=(const NonCopyable &)=delete | NonCopyable | |
| QueueJob(Job *inJob) override | JobSystemThreadPool | protectedvirtual |
| QueueJobs(Job **inJobs, uint inNumJobs) override | JobSystemThreadPool | protectedvirtual |
| SetNumThreads(int inNumThreads) | JobSystemThreadPool | inline |
| WaitForJobs(Barrier *inBarrier) override | JobSystemWithBarrier | virtual |
| ~JobSystem()=default | JobSystem | virtual |
| ~JobSystemThreadPool() override | JobSystemThreadPool | virtual |
| ~JobSystemWithBarrier() override | JobSystemWithBarrier | virtual |