Jolt Physics
A multi core friendly Game Physics Engine
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A constraint and how it is connected to the bodies in the scene. More...
#include <PhysicsScene.h>
Public Member Functions | |
ConnectedConstraint ()=default | |
ConnectedConstraint (const TwoBodyConstraintSettings *inSettings, uint inBody1, uint inBody2) | |
Public Attributes | |
RefConst< TwoBodyConstraintSettings > | mSettings |
Constraint settings. More... | |
uint32 | mBody1 |
Index of first body (in mBodies) More... | |
uint32 | mBody2 |
Index of second body (in mBodies) More... | |
A constraint and how it is connected to the bodies in the scene.
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default |
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inline |
uint32 PhysicsScene::ConnectedConstraint::mBody1 |
Index of first body (in mBodies)
uint32 PhysicsScene::ConnectedConstraint::mBody2 |
Index of second body (in mBodies)
RefConst<TwoBodyConstraintSettings> PhysicsScene::ConnectedConstraint::mSettings |
Constraint settings.