Jolt Physics
A multi core friendly Game Physics Engine
|
This is the complete list of members for Ragdoll, including all inherited members.
Activate(bool inLockBodies=true) | Ragdoll | |
AddImpulse(Vec3Arg inImpulse, bool inLockBodies=true) | Ragdoll | |
AddLinearVelocity(Vec3Arg inLinearVelocity, bool inLockBodies=true) | Ragdoll | |
AddRef() const | RefTarget< Ragdoll > | inline |
AddToPhysicsSystem(EActivation inActivationMode, bool inLockBodies=true) | Ragdoll | |
cEmbedded | RefTarget< Ragdoll > | protectedstatic |
DriveToPoseUsingKinematics(const SkeletonPose &inPose, float inDeltaTime, bool inLockBodies=true) | Ragdoll | |
DriveToPoseUsingKinematics(RVec3Arg inRootOffset, const Mat44 *inJointMatrices, float inDeltaTime, bool inLockBodies=true) | Ragdoll | |
DriveToPoseUsingMotors(const SkeletonPose &inPose) | Ragdoll | |
GetBodyCount() const | Ragdoll | inline |
GetBodyID(int inBodyIndex) const | Ragdoll | inline |
GetBodyIDs() const | Ragdoll | inline |
GetConstraint(int inConstraintIndex) | Ragdoll | inline |
GetConstraint(int inConstraintIndex) const | Ragdoll | inline |
GetConstraintCount() const | Ragdoll | inline |
GetPose(SkeletonPose &outPose, bool inLockBodies=true) | Ragdoll | |
GetPose(RVec3 &outRootOffset, Mat44 *outJointMatrices, bool inLockBodies=true) | Ragdoll | |
GetRagdollSettings() const | Ragdoll | inline |
GetRefCount() const | RefTarget< Ragdoll > | inline |
GetRootTransform(RVec3 &outPosition, Quat &outRotation, bool inLockBodies=true) const | Ragdoll | |
GetWorldSpaceBounds(bool inLockBodies=true) const | Ragdoll | |
IsActive(bool inLockBodies=true) const | Ragdoll | |
mRefCount | RefTarget< Ragdoll > | mutableprotected |
NonCopyable()=default | NonCopyable | |
NonCopyable(const NonCopyable &)=delete | NonCopyable | |
RefTarget< Ragdoll >::operator=(const RefTarget &) | RefTarget< Ragdoll > | inline |
NonCopyable::operator=(const NonCopyable &)=delete | NonCopyable | |
Ragdoll(PhysicsSystem *inSystem) | Ragdoll | inlineexplicit |
RagdollSettings | Ragdoll | friend |
RefTarget()=default | RefTarget< Ragdoll > | inline |
RefTarget(const RefTarget &) | RefTarget< Ragdoll > | inline |
Release() const | RefTarget< Ragdoll > | inline |
RemoveFromPhysicsSystem(bool inLockBodies=true) | Ragdoll | |
ResetWarmStart() | Ragdoll | |
SetEmbedded() const | RefTarget< Ragdoll > | inline |
SetGroupID(CollisionGroup::GroupID inGroupID, bool inLockBodies=true) | Ragdoll | |
SetLinearAndAngularVelocity(Vec3Arg inLinearVelocity, Vec3Arg inAngularVelocity, bool inLockBodies=true) | Ragdoll | |
SetLinearVelocity(Vec3Arg inLinearVelocity, bool inLockBodies=true) | Ragdoll | |
SetPose(const SkeletonPose &inPose, bool inLockBodies=true) | Ragdoll | |
SetPose(RVec3Arg inRootOffset, const Mat44 *inJointMatrices, bool inLockBodies=true) | Ragdoll | |
sInternalGetRefCountOffset() | RefTarget< Ragdoll > | inlinestatic |
~Ragdoll() | Ragdoll | |
~RefTarget() | RefTarget< Ragdoll > | inline |