Jolt Physics
A multi core friendly Game Physics Engine
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Settings to be passed with a ray cast. More...
#include <RayCast.h>
Public Attributes | |
JPH_OVERRIDE_NEW_DELETE EBackFaceMode | mBackFaceMode = EBackFaceMode::IgnoreBackFaces |
How backfacing triangles should be treated. More... | |
bool | mTreatConvexAsSolid = true |
If convex shapes should be treated as solid. When true, a ray starting inside a convex shape will generate a hit at fraction 0. More... | |
Settings to be passed with a ray cast.
JPH_OVERRIDE_NEW_DELETE EBackFaceMode RayCastSettings::mBackFaceMode = EBackFaceMode::IgnoreBackFaces |
How backfacing triangles should be treated.
bool RayCastSettings::mTreatConvexAsSolid = true |
If convex shapes should be treated as solid. When true, a ray starting inside a convex shape will generate a hit at fraction 0.