Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for ShapeFilter, including all inherited members.
mBodyID2 | ShapeFilter | mutable |
NonCopyable()=default | NonCopyable | |
NonCopyable(const NonCopyable &)=delete | NonCopyable | |
operator=(const NonCopyable &)=delete | NonCopyable | |
ShouldCollide(const Shape *inShape2, const SubShapeID &inSubShapeIDOfShape2) const | ShapeFilter | inlinevirtual |
ShouldCollide(const Shape *inShape1, const SubShapeID &inSubShapeIDOfShape1, const Shape *inShape2, const SubShapeID &inSubShapeIDOfShape2) const | ShapeFilter | inlinevirtual |
~ShapeFilter()=default | ShapeFilter | virtual |