Jolt Physics
A multi core friendly Game Physics Engine
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#include <SoftBodySharedSettings.h>
Public Member Functions | |
LRA ()=default | |
Constructor. More... | |
LRA (uint32 inVertex1, uint32 inVertex2, float inMaxDistance) | |
uint32 | GetMinVertexIndex () const |
Return the lowest vertex index of this constraint. More... | |
Public Attributes | |
uint32 | mVertex [2] |
The vertices that are connected. The first vertex should be kinematic, the 2nd dynamic. More... | |
float | mMaxDistance = 0.0f |
The maximum distance between the vertices. More... | |
A long range attachment constraint, this is a constraint that sets a max distance between a kinematic vertex and a dynamic vertex See: "Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games", Tae-Yong Kim, Nuttapong Chentanez and Matthias Mueller-Fischer
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default |
Constructor.
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inline |
Return the lowest vertex index of this constraint.
float SoftBodySharedSettings::LRA::mMaxDistance = 0.0f |
The maximum distance between the vertices.
uint32 SoftBodySharedSettings::LRA::mVertex[2] |
The vertices that are connected. The first vertex should be kinematic, the 2nd dynamic.