Jolt Physics
A multi core friendly Game Physics Engine
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A joint and its skin weight. More...
#include <SoftBodySharedSettings.h>
Public Member Functions | |
SkinWeight ()=default | |
Constructor. More... | |
SkinWeight (uint32 inInvBindIndex, float inWeight) | |
Public Attributes | |
uint32 | mInvBindIndex = 0 |
Index in mInvBindMatrices. More... | |
float | mWeight = 0.0f |
Weight with which it is skinned. More... | |
A joint and its skin weight.
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default |
Constructor.
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inline |
uint32 SoftBodySharedSettings::SkinWeight::mInvBindIndex = 0 |
Index in mInvBindMatrices.
float SoftBodySharedSettings::SkinWeight::mWeight = 0.0f |
Weight with which it is skinned.