Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for StateRecorder, including all inherited members.
IsEOF() const =0 | StreamIn | pure virtual |
StreamIn::IsFailed() const =0 | StreamIn | pure virtual |
StreamOut::IsFailed() const =0 | StreamOut | pure virtual |
IsValidating() const | StateRecorder | inline |
StreamIn::NonCopyable()=default | NonCopyable | |
StreamIn::NonCopyable(const NonCopyable &)=delete | NonCopyable | |
StreamOut::NonCopyable()=default | NonCopyable | |
StreamOut::NonCopyable(const NonCopyable &)=delete | NonCopyable | |
StreamIn::operator=(const NonCopyable &)=delete | NonCopyable | |
StreamOut::operator=(const NonCopyable &)=delete | NonCopyable | |
Read(T &outT) | StreamIn | inline |
Read(std::vector< T, A > &outT) | StreamIn | inline |
Read(std::basic_string< Type, Traits, Allocator > &outString) | StreamIn | inline |
Read(std::vector< T, A > &outT, const F &inReadElement) | StreamIn | inline |
Read(Vec3 &outVec) | StreamIn | inline |
Read(DVec3 &outVec) | StreamIn | inline |
Read(DMat44 &outVec) | StreamIn | inline |
ReadBytes(void *outData, size_t inNumBytes)=0 | StreamIn | pure virtual |
SetValidating(bool inValidating) | StateRecorder | inline |
StateRecorder()=default | StateRecorder | |
StateRecorder(const StateRecorder &inRHS) | StateRecorder | inline |
Write(const T &inT) | StreamOut | inline |
Write(const std::vector< T, A > &inT) | StreamOut | inline |
Write(const std::basic_string< Type, Traits, Allocator > &inString) | StreamOut | inline |
Write(const std::vector< T, A > &inT, const F &inWriteElement) | StreamOut | inline |
Write(const Vec3 &inVec) | StreamOut | inline |
Write(const DVec3 &inVec) | StreamOut | inline |
Write(const DMat44 &inVec) | StreamOut | inline |
WriteBytes(const void *inData, size_t inNumBytes)=0 | StreamOut | pure virtual |
~StreamIn()=default | StreamIn | virtual |
~StreamOut()=default | StreamOut | virtual |