Jolt Physics
A multi core friendly Game Physics Engine
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StateRecorder Member List

This is the complete list of members for StateRecorder, including all inherited members.

IsEOF() const =0StreamInpure virtual
StreamIn::IsFailed() const =0StreamInpure virtual
StreamOut::IsFailed() const =0StreamOutpure virtual
IsValidating() constStateRecorderinline
StreamIn::NonCopyable()=defaultNonCopyable
StreamIn::NonCopyable(const NonCopyable &)=deleteNonCopyable
StreamOut::NonCopyable()=defaultNonCopyable
StreamOut::NonCopyable(const NonCopyable &)=deleteNonCopyable
StreamIn::operator=(const NonCopyable &)=deleteNonCopyable
StreamOut::operator=(const NonCopyable &)=deleteNonCopyable
Read(T &outT)StreamIninline
Read(std::vector< T, A > &outT)StreamIninline
Read(std::basic_string< Type, Traits, Allocator > &outString)StreamIninline
Read(std::vector< T, A > &outT, const F &inReadElement)StreamIninline
Read(Vec3 &outVec)StreamIninline
Read(DVec3 &outVec)StreamIninline
Read(DMat44 &outVec)StreamIninline
ReadBytes(void *outData, size_t inNumBytes)=0StreamInpure virtual
SetValidating(bool inValidating)StateRecorderinline
StateRecorder()=defaultStateRecorder
StateRecorder(const StateRecorder &inRHS)StateRecorderinline
Write(const T &inT)StreamOutinline
Write(const std::vector< T, A > &inT)StreamOutinline
Write(const std::basic_string< Type, Traits, Allocator > &inString)StreamOutinline
Write(const std::vector< T, A > &inT, const F &inWriteElement)StreamOutinline
Write(const Vec3 &inVec)StreamOutinline
Write(const DVec3 &inVec)StreamOutinline
Write(const DMat44 &inVec)StreamOutinline
WriteBytes(const void *inData, size_t inNumBytes)=0StreamOutpure virtual
~StreamIn()=defaultStreamInvirtual
~StreamOut()=defaultStreamOutvirtual