Jolt Physics
A multi core friendly Game Physics Engine
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SubShapeIDPair Class Reference

A pair of bodies and their sub shape ID's. Can be used as a key in a map to find a contact point. More...

#include <SubShapeIDPair.h>

Public Member Functions

JPH_OVERRIDE_NEW_DELETE SubShapeIDPair ()=default
 Constructor. More...
 
 SubShapeIDPair (const BodyID &inBody1ID, const SubShapeID &inSubShapeID1, const BodyID &inBody2ID, const SubShapeID &inSubShapeID2)
 
SubShapeIDPairoperator= (const SubShapeIDPair &)=default
 
 SubShapeIDPair (const SubShapeIDPair &)=default
 
bool operator== (const SubShapeIDPair &inRHS) const
 Equality operator. More...
 
bool operator< (const SubShapeIDPair &inRHS) const
 Less than operator, used to consistently order contact points for a deterministic simulation. More...
 
const BodyIDGetBody1ID () const
 
const SubShapeIDGetSubShapeID1 () const
 
const BodyIDGetBody2ID () const
 
const SubShapeIDGetSubShapeID2 () const
 
uint64 GetHash () const
 

Detailed Description

A pair of bodies and their sub shape ID's. Can be used as a key in a map to find a contact point.

Constructor & Destructor Documentation

◆ SubShapeIDPair() [1/3]

JPH_OVERRIDE_NEW_DELETE SubShapeIDPair::SubShapeIDPair ( )
default

Constructor.

◆ SubShapeIDPair() [2/3]

SubShapeIDPair::SubShapeIDPair ( const BodyID inBody1ID,
const SubShapeID inSubShapeID1,
const BodyID inBody2ID,
const SubShapeID inSubShapeID2 
)
inline

◆ SubShapeIDPair() [3/3]

SubShapeIDPair::SubShapeIDPair ( const SubShapeIDPair )
default

Member Function Documentation

◆ GetBody1ID()

const BodyID & SubShapeIDPair::GetBody1ID ( ) const
inline

◆ GetBody2ID()

const BodyID & SubShapeIDPair::GetBody2ID ( ) const
inline

◆ GetHash()

uint64 SubShapeIDPair::GetHash ( ) const
inline

◆ GetSubShapeID1()

const SubShapeID & SubShapeIDPair::GetSubShapeID1 ( ) const
inline

◆ GetSubShapeID2()

const SubShapeID & SubShapeIDPair::GetSubShapeID2 ( ) const
inline

◆ operator<()

bool SubShapeIDPair::operator< ( const SubShapeIDPair inRHS) const
inline

Less than operator, used to consistently order contact points for a deterministic simulation.

◆ operator=()

SubShapeIDPair & SubShapeIDPair::operator= ( const SubShapeIDPair )
default

◆ operator==()

bool SubShapeIDPair::operator== ( const SubShapeIDPair inRHS) const
inline

Equality operator.


The documentation for this class was generated from the following file: