Jolt Physics
A multi core friendly Game Physics Engine
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VehicleCollisionTesterCastSphere Member List

This is the complete list of members for VehicleCollisionTesterCastSphere, including all inherited members.

AddRef() constRefTarget< VehicleCollisionTester >inline
cEmbeddedRefTarget< VehicleCollisionTester >protectedstatic
Collide(PhysicsSystem &inPhysicsSystem, const VehicleConstraint &inVehicleConstraint, uint inWheelIndex, RVec3Arg inOrigin, Vec3Arg inDirection, const BodyID &inVehicleBodyID, Body *&outBody, SubShapeID &outSubShapeID, RVec3 &outContactPosition, Vec3 &outContactNormal, float &outSuspensionLength) const overrideVehicleCollisionTesterCastSpherevirtual
GetBodyFilter() constVehicleCollisionTesterinline
GetBroadPhaseLayerFilter() constVehicleCollisionTesterinline
GetObjectLayer() constVehicleCollisionTesterinline
GetObjectLayerFilter() constVehicleCollisionTesterinline
GetRefCount() constRefTarget< VehicleCollisionTester >inline
mBodyFilterVehicleCollisionTesterprotected
mBroadPhaseLayerFilterVehicleCollisionTesterprotected
mObjectLayerVehicleCollisionTesterprotected
mObjectLayerFilterVehicleCollisionTesterprotected
mRefCountRefTarget< VehicleCollisionTester >mutableprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
RefTarget< VehicleCollisionTester >::operator=(const RefTarget &)RefTarget< VehicleCollisionTester >inline
NonCopyable::operator=(const NonCopyable &)=deleteNonCopyable
PredictContactProperties(PhysicsSystem &inPhysicsSystem, const VehicleConstraint &inVehicleConstraint, uint inWheelIndex, RVec3Arg inOrigin, Vec3Arg inDirection, const BodyID &inVehicleBodyID, Body *&ioBody, SubShapeID &ioSubShapeID, RVec3 &ioContactPosition, Vec3 &ioContactNormal, float &ioSuspensionLength) const overrideVehicleCollisionTesterCastSpherevirtual
RefTarget()=defaultRefTarget< VehicleCollisionTester >inline
RefTarget(const RefTarget &)RefTarget< VehicleCollisionTester >inline
Release() constRefTarget< VehicleCollisionTester >inline
SetBodyFilter(const BodyFilter *inFilter)VehicleCollisionTesterinline
SetBroadPhaseLayerFilter(const BroadPhaseLayerFilter *inFilter)VehicleCollisionTesterinline
SetEmbedded() constRefTarget< VehicleCollisionTester >inline
SetObjectLayer(ObjectLayer inObjectLayer)VehicleCollisionTesterinline
SetObjectLayerFilter(const ObjectLayerFilter *inFilter)VehicleCollisionTesterinline
sInternalGetRefCountOffset()RefTarget< VehicleCollisionTester >inlinestatic
VehicleCollisionTester()=defaultVehicleCollisionTester
VehicleCollisionTester(ObjectLayer inObjectLayer)VehicleCollisionTesterinlineexplicit
VehicleCollisionTesterCastSphere(ObjectLayer inObjectLayer, float inRadius, Vec3Arg inUp=Vec3::sAxisY(), float inMaxSlopeAngle=DegreesToRadians(80.0f))VehicleCollisionTesterCastSphereinline
~RefTarget()RefTarget< VehicleCollisionTester >inline
~VehicleCollisionTester()=defaultVehicleCollisionTestervirtual