Jolt Physics
A multi core friendly Game Physics Engine
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VehicleConstraint Member List

This is the complete list of members for VehicleConstraint, including all inherited members.

AddRef() constRefTarget< Constraint >inline
BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager) overrideVehicleConstraintvirtual
BuildIslandSplits(LargeIslandSplitter &ioSplitter) const overrideVehicleConstraintvirtual
cEmbeddedRefTarget< Constraint >protectedstatic
CombineFunction typedefVehicleConstraint
Constraint(const ConstraintSettings &inSettings)Constraintinlineexplicit
DrawConstraint(DebugRenderer *inRenderer) const overrideVehicleConstraintvirtual
DrawConstraintLimits(DebugRenderer *inRenderer) const overrideVehicleConstraintvirtual
DrawConstraintReferenceFrame(DebugRenderer *inRenderer) constConstraintinlinevirtual
GetCombineFriction() constVehicleConstraintinline
GetConstraintPriority() constConstraintinline
GetConstraintSettings() const overrideVehicleConstraintvirtual
GetController() constVehicleConstraintinline
GetController()VehicleConstraintinline
GetDrawConstraintSize() constConstraintinline
GetEnabled() constConstraintinline
GetLocalForward() constVehicleConstraintinline
GetLocalUp() constVehicleConstraintinline
GetNumPositionStepsOverride() constConstraintinline
GetNumStepsBetweenCollisionTestActive() constVehicleConstraintinline
GetNumStepsBetweenCollisionTestInactive() constVehicleConstraintinline
GetNumVelocityStepsOverride() constConstraintinline
GetPostCollideCallback() constVehicleConstraintinline
GetPostStepCallback() constVehicleConstraintinline
GetPreStepCallback() constVehicleConstraintinline
GetRefCount() constRefTarget< Constraint >inline
GetSubType() const overrideVehicleConstraintinlinevirtual
GetType() constConstraintinlinevirtual
GetUserData() constConstraintinline
GetVehicleBody() constVehicleConstraintinline
GetWheel(uint inIdx)VehicleConstraintinline
GetWheel(uint inIdx) constVehicleConstraintinline
GetWheelLocalBasis(const Wheel *inWheel, Vec3 &outForward, Vec3 &outUp, Vec3 &outRight) constVehicleConstraint
GetWheelLocalTransform(uint inWheelIndex, Vec3Arg inWheelRight, Vec3Arg inWheelUp) constVehicleConstraint
GetWheels() constVehicleConstraintinline
GetWheels()VehicleConstraintinline
GetWheelWorldTransform(uint inWheelIndex, Vec3Arg inWheelRight, Vec3Arg inWheelUp) constVehicleConstraint
GetWorldUp() constVehicleConstraintinline
IsActive() const overrideVehicleConstraintinlinevirtual
mDrawConstraintSizeConstraintprotected
mRefCountRefTarget< Constraint >mutableprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) overrideVehicleConstraintinlinevirtual
RefTarget< Constraint >::operator=(const RefTarget &)RefTarget< Constraint >inline
NonCopyable::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget()=defaultRefTarget< Constraint >inline
RefTarget(const RefTarget &)RefTarget< Constraint >inline
Release() constRefTarget< Constraint >inline
ResetWarmStart() overrideVehicleConstraintvirtual
RestoreState(StateRecorder &inStream) overrideVehicleConstraintvirtual
SaveState(StateRecorder &inStream) const overrideVehicleConstraintvirtual
SetCombineFriction(const CombineFunction &inCombineFriction)VehicleConstraintinline
SetConstraintPriority(uint32 inPriority)Constraintinline
SetDrawConstraintSize(float inSize)Constraintinline
SetEmbedded() constRefTarget< Constraint >inline
SetEnabled(bool inEnabled)Constraintinline
SetMaxPitchRollAngle(float inMaxPitchRollAngle)VehicleConstraintinline
SetNumPositionStepsOverride(uint inN)Constraintinline
SetNumStepsBetweenCollisionTestActive(uint inSteps)VehicleConstraintinline
SetNumStepsBetweenCollisionTestInactive(uint inSteps)VehicleConstraintinline
SetNumVelocityStepsOverride(uint inN)Constraintinline
SetPostCollideCallback(const StepCallback &inPostCollideCallback)VehicleConstraintinline
SetPostStepCallback(const StepCallback &inPostStepCallback)VehicleConstraintinline
SetPreStepCallback(const StepCallback &inPreStepCallback)VehicleConstraintinline
SetupVelocityConstraint(float inDeltaTime) overrideVehicleConstraintvirtual
SetUserData(uint64 inUserData)Constraintinline
SetVehicleCollisionTester(const VehicleCollisionTester *inTester)VehicleConstraintinline
sInternalGetRefCountOffset()RefTarget< Constraint >inlinestatic
SolvePositionConstraint(float inDeltaTime, float inBaumgarte) overrideVehicleConstraintvirtual
SolveVelocityConstraint(float inDeltaTime) overrideVehicleConstraintvirtual
StepCallback typedefVehicleConstraint
ToConstraintSettings(ConstraintSettings &outSettings) constConstraintprotected
VehicleConstraint(Body &inVehicleBody, const VehicleConstraintSettings &inSettings)VehicleConstraint
WarmStartVelocityConstraint(float inWarmStartImpulseRatio) overrideVehicleConstraintvirtual
~Constraint()=defaultConstraintvirtual
~PhysicsStepListener()=defaultPhysicsStepListenervirtual
~RefTarget()RefTarget< Constraint >inline
~VehicleConstraint() overrideVehicleConstraintvirtual