Jolt Physics
A multi core friendly Game Physics Engine
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Helper struct that counts the number of bodies of each type. More...
#include <BodyManager.h>
Public Attributes | |
uint | mNumBodies = 0 |
Total number of bodies in the body manager. More... | |
uint | mMaxBodies = 0 |
Max allowed number of bodies in the body manager (as configured in Init(...)) More... | |
uint | mNumBodiesStatic = 0 |
Number of static bodies. More... | |
uint | mNumBodiesDynamic = 0 |
Number of dynamic bodies. More... | |
uint | mNumActiveBodiesDynamic = 0 |
Number of dynamic bodies that are currently active. More... | |
uint | mNumBodiesKinematic = 0 |
Number of kinematic bodies. More... | |
uint | mNumActiveBodiesKinematic = 0 |
Number of kinematic bodies that are currently active. More... | |
uint | mNumSoftBodies = 0 |
Number of soft bodies. More... | |
uint | mNumActiveSoftBodies = 0 |
Number of soft bodies that are currently active. More... | |
Helper struct that counts the number of bodies of each type.
uint BodyManager::BodyStats::mMaxBodies = 0 |
Max allowed number of bodies in the body manager (as configured in Init(...))
uint BodyManager::BodyStats::mNumActiveBodiesDynamic = 0 |
Number of dynamic bodies that are currently active.
uint BodyManager::BodyStats::mNumActiveBodiesKinematic = 0 |
Number of kinematic bodies that are currently active.
uint BodyManager::BodyStats::mNumActiveSoftBodies = 0 |
Number of soft bodies that are currently active.
uint BodyManager::BodyStats::mNumBodies = 0 |
Total number of bodies in the body manager.
uint BodyManager::BodyStats::mNumBodiesDynamic = 0 |
Number of dynamic bodies.
uint BodyManager::BodyStats::mNumBodiesKinematic = 0 |
Number of kinematic bodies.
uint BodyManager::BodyStats::mNumBodiesStatic = 0 |
Number of static bodies.
uint BodyManager::BodyStats::mNumSoftBodies = 0 |
Number of soft bodies.