Jolt Physics
A multi core friendly Game Physics Engine
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LargeIslandSplitter::Split Struct Reference

Describes a split of constraints and contacts. More...

#include <LargeIslandSplitter.h>

Public Member Functions

uint GetNumContacts () const
 
uint GetNumConstraints () const
 
uint GetNumItems () const
 

Public Attributes

uint32 mContactBufferBegin
 Begin of the contact buffer (offset relative to mContactAndConstraintIndices) More...
 
uint32 mContactBufferEnd
 End of the contact buffer. More...
 
uint32 mConstraintBufferBegin
 Begin of the constraint buffer (offset relative to mContactAndConstraintIndices) More...
 
uint32 mConstraintBufferEnd
 End of the constraint buffer. More...
 

Detailed Description

Describes a split of constraints and contacts.

Member Function Documentation

◆ GetNumConstraints()

uint LargeIslandSplitter::Split::GetNumConstraints ( ) const
inline

◆ GetNumContacts()

uint LargeIslandSplitter::Split::GetNumContacts ( ) const
inline

◆ GetNumItems()

uint LargeIslandSplitter::Split::GetNumItems ( ) const
inline

Member Data Documentation

◆ mConstraintBufferBegin

uint32 LargeIslandSplitter::Split::mConstraintBufferBegin

Begin of the constraint buffer (offset relative to mContactAndConstraintIndices)

◆ mConstraintBufferEnd

uint32 LargeIslandSplitter::Split::mConstraintBufferEnd

End of the constraint buffer.

◆ mContactBufferBegin

uint32 LargeIslandSplitter::Split::mContactBufferBegin

Begin of the contact buffer (offset relative to mContactAndConstraintIndices)

◆ mContactBufferEnd

uint32 LargeIslandSplitter::Split::mContactBufferEnd

End of the contact buffer.


The documentation for this struct was generated from the following file: