Jolt Physics
A multi core friendly Game Physics Engine
|
#include <NodeCodecQuadTreeHalfFloat.h>
Public Attributes | |
Float3 | mRootBoundsMin |
Float3 | mRootBoundsMax |
uint32 | mRootProperties |
Header for the tree.
Float3 NodeCodecQuadTreeHalfFloat< Alignment >::Header::mRootBoundsMax |
Float3 NodeCodecQuadTreeHalfFloat< Alignment >::Header::mRootBoundsMin |
uint32 NodeCodecQuadTreeHalfFloat< Alignment >::Header::mRootProperties |