Jolt Physics
A multi core friendly Game Physics Engine
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#include <SoftBodySharedSettings.h>
Public Member Functions | |
DihedralBend ()=default | |
Constructor. More... | |
DihedralBend (uint32 inVertex1, uint32 inVertex2, uint32 inVertex3, uint32 inVertex4, float inCompliance=0.0f) | |
uint32 | GetMinVertexIndex () const |
Return the lowest vertex index of this constraint. More... | |
Public Attributes | |
uint32 | mVertex [4] |
Indices of the vertices of the 2 triangles that share an edge (the first 2 vertices are the shared edge) More... | |
float | mCompliance = 0.0f |
Inverse of the stiffness of the constraint. More... | |
float | mInitialAngle = 0.0f |
Initial angle between the normals of the triangles (pi - dihedral angle). More... | |
A dihedral bend constraint keeps the angle between two triangles constant along their shared edge.
x2 / \ / t0 \ x0----x1 \ t1 / \ / x3
x0..x3 are the vertices, t0 and t1 are the triangles that share the edge x0..x1
Based on:
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default |
Constructor.
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inline |
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inline |
Return the lowest vertex index of this constraint.
float SoftBodySharedSettings::DihedralBend::mCompliance = 0.0f |
Inverse of the stiffness of the constraint.
float SoftBodySharedSettings::DihedralBend::mInitialAngle = 0.0f |
Initial angle between the normals of the triangles (pi - dihedral angle).
uint32 SoftBodySharedSettings::DihedralBend::mVertex[4] |
Indices of the vertices of the 2 triangles that share an edge (the first 2 vertices are the shared edge)