An edge keeps two vertices at a constant distance using a spring: |x1 - x2| = rest length.
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#include <SoftBodySharedSettings.h>
An edge keeps two vertices at a constant distance using a spring: |x1 - x2| = rest length.
◆ Edge() [1/2]
SoftBodySharedSettings::Edge::Edge |
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default |
◆ Edge() [2/2]
SoftBodySharedSettings::Edge::Edge |
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uint32 |
inVertex1, |
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uint32 |
inVertex2, |
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float |
inCompliance = 0.0f |
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inline |
◆ GetMinVertexIndex()
uint32 SoftBodySharedSettings::Edge::GetMinVertexIndex |
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const |
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inline |
Return the lowest vertex index of this constraint.
◆ mCompliance
float SoftBodySharedSettings::Edge::mCompliance = 0.0f |
Inverse of the stiffness of the spring.
◆ mRestLength
float SoftBodySharedSettings::Edge::mRestLength = 1.0f |
Rest length of the spring.
◆ mVertex
uint32 SoftBodySharedSettings::Edge::mVertex[2] |
Indices of the vertices that form the edge.
The documentation for this struct was generated from the following file: