A vertex is a particle, the data in this structure is only used during creation of the soft body and not during simulation.  
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#include <SoftBodySharedSettings.h>
A vertex is a particle, the data in this structure is only used during creation of the soft body and not during simulation. 
◆ Vertex() [1/2]
  
  | 
        
          | SoftBodySharedSettings::Vertex::Vertex | ( |  | ) |  |  | default | 
 
 
◆ Vertex() [2/2]
  
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          | SoftBodySharedSettings::Vertex::Vertex | ( | const Float3 & | inPosition, |  
          |  |  | const Float3 & | inVelocity = Float3(0, 0, 0), |  
          |  |  | float | inInvMass = 1.0f |  
          |  | ) |  |  |  | inline | 
 
 
◆ mInvMass
      
        
          | float SoftBodySharedSettings::Vertex::mInvMass = 1.0f | 
      
 
Initial inverse of the mass of the vertex. 
 
 
◆ mPosition
      
        
          | Float3 SoftBodySharedSettings::Vertex::mPosition { 0, 0, 0 } | 
      
 
Initial position of the vertex. 
 
 
◆ mVelocity
      
        
          | Float3 SoftBodySharedSettings::Vertex::mVelocity { 0, 0, 0 } | 
      
 
Initial velocity of the vertex. 
 
 
The documentation for this struct was generated from the following file: