![]()  | 
  
    Jolt Physics
    
   A multi core friendly Game Physics Engine 
   | 
 
#include <Jolt/Jolt.h>#include <Jolt/Physics/Body/BodyInterface.h>#include <Jolt/Physics/Collision/BroadPhase/BroadPhase.h>#include <Jolt/Physics/Collision/CollisionCollectorImpl.h>#include <Jolt/Physics/Body/Body.h>#include <Jolt/Physics/Body/BodyManager.h>#include <Jolt/Physics/Body/BodyCreationSettings.h>#include <Jolt/Physics/Body/BodyLock.h>#include <Jolt/Physics/Body/BodyLockMulti.h>#include <Jolt/Physics/Collision/PhysicsMaterial.h>#include <Jolt/Physics/Constraints/TwoBodyConstraint.h>