Jolt Physics
A multi core friendly Game Physics Engine
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Go to the source code of this file.
Classes | |
class | BodyManager |
Class that contains all bodies. More... | |
struct | BodyManager::BodyStats |
Helper struct that counts the number of bodies of each type. More... | |
struct | BodyManager::DrawSettings |
Draw settings. More... | |
Typedefs | |
using | BodyVector = Array< Body * > |
Array of bodies. More... | |
using | BodyIDVector = Array< BodyID > |
Array of body ID's. More... | |
Enumerations | |
enum class | ESoftBodyConstraintColor { ConstraintType , ConstraintGroup , ConstraintOrder } |
Defines how to color soft body constraints. More... | |
using BodyIDVector = Array<BodyID> |
Array of body ID's.
using BodyVector = Array<Body *> |
Array of bodies.
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strong |