![]()  | 
  
    Jolt Physics
    
   A multi core friendly Game Physics Engine 
   | 
 
#include <Jolt/Physics/Collision/BroadPhase/QuadTree.h>#include <Jolt/Physics/Collision/BroadPhase/BroadPhase.h>#include <Jolt/Physics/PhysicsLock.h>Go to the source code of this file.
Classes | |
| class | BroadPhaseQuadTree | 
| Fast SIMD based quad tree BroadPhase that is multithreading aware and tries to do a minimal amount of locking.  More... | |