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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <Jolt/Geometry/RayTriangle.h>Go to the source code of this file.
Classes | |
| class | TriangleCodecIndexed8BitPackSOA4Flags | 
| class | TriangleCodecIndexed8BitPackSOA4Flags::TriangleHeader | 
| struct | TriangleCodecIndexed8BitPackSOA4Flags::VertexData | 
| A single packed vertex.  More... | |
| struct | TriangleCodecIndexed8BitPackSOA4Flags::TriangleBlock | 
| A block of 4 triangles.  More... | |
| struct | TriangleCodecIndexed8BitPackSOA4Flags::TriangleBlockHeader | 
| A triangle header, will be followed by one or more TriangleBlocks.  More... | |
| class | TriangleCodecIndexed8BitPackSOA4Flags::ValidationContext | 
| This class is used to validate that the triangle data will not be degenerate after compression.  More... | |
| class | TriangleCodecIndexed8BitPackSOA4Flags::EncodingContext | 
| This class is used to encode and compress triangle data into a byte buffer.  More... | |
| class | TriangleCodecIndexed8BitPackSOA4Flags::DecodingContext | 
| This class is used to decode and decompress triangle data packed by the EncodingContext.  More... | |