25    virtual ShapeResult     
Create() 
const override;
 
   30    float                   mConvexRadius = 0.0f;
 
   51    virtual AABox           GetLocalBounds() 
const override;
 
   54    virtual AABox           GetWorldSpaceBounds(
Mat44Arg inCenterOfMassTransform, 
Vec3Arg inScale) 
const override;
 
   64    virtual Vec3            GetSurfaceNormal(
const SubShapeID &inSubShapeID, 
Vec3Arg inLocalSurfacePosition) 
const override;
 
   67    virtual void            GetSupportingFace(
const SubShapeID &inSubShapeID, 
Vec3Arg inDirection, 
Vec3Arg inScale, 
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) 
const override;
 
   70    virtual const Support * GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, 
Vec3Arg inScale) 
const override;
 
   75#ifdef JPH_DEBUG_RENDERER 
   88    virtual void            CollideSoftBodyVertices(
Mat44Arg inCenterOfMassTransform, 
Vec3Arg inScale, 
SoftBodyVertex *ioVertices, 
uint inNumVertices, 
float inDeltaTime, 
Vec3Arg inDisplacementDueToGravity, 
int inCollidingShapeIndex) 
const override;
 
   91    virtual void            GetTrianglesStart(GetTrianglesContext &ioContext, 
const AABox &inBox, 
Vec3Arg inPositionCOM, 
QuatArg inRotation, 
Vec3Arg inScale) 
const override;
 
   94    virtual int             GetTrianglesNext(GetTrianglesContext &ioContext, 
int inMaxTrianglesRequested, 
Float3 *outTriangleVertices, 
const PhysicsMaterial **outMaterials = 
nullptr) 
const override;
 
   97    virtual void            SaveBinaryState(
StreamOut &inStream) 
const override;
 
  106    virtual bool            IsValidScale(
Vec3Arg inScale) 
const override;
 
  109    virtual Vec3            MakeScaleValid(
Vec3Arg inScale) 
const override;
 
  112    static void             sRegister();
 
  116    virtual void            RestoreBinaryState(
StreamIn &inStream) 
override;
 
  120    static void             sCollideConvexVsTriangle(
const Shape *inShape1, 
const Shape *inShape2, 
Vec3Arg inScale1, 
Vec3Arg inScale2, 
Mat44Arg inCenterOfMassTransform1, 
Mat44Arg inCenterOfMassTransform2, 
const SubShapeIDCreator &inSubShapeIDCreator1, 
const SubShapeIDCreator &inSubShapeIDCreator2, 
const CollideShapeSettings &inCollideShapeSettings, 
CollideShapeCollector &ioCollector, 
const ShapeFilter &inShapeFilter);
 
  121    static void             sCollideSphereVsTriangle(
const Shape *inShape1, 
const Shape *inShape2, 
Vec3Arg inScale1, 
Vec3Arg inScale2, 
Mat44Arg inCenterOfMassTransform1, 
Mat44Arg inCenterOfMassTransform2, 
const SubShapeIDCreator &inSubShapeIDCreator1, 
const SubShapeIDCreator &inSubShapeIDCreator2, 
const CollideShapeSettings &inCollideShapeSettings, 
CollideShapeCollector &ioCollector, 
const ShapeFilter &inShapeFilter);
 
  126    class                   TSGetTrianglesContext;
 
  129    class                   TriangleNoConvex;
 
  130    class                   TriangleWithConvex;
 
  135    float                   mConvexRadius = 0.0f;
 
#define JPH_EXPORT
Definition: Core.h:236
 
unsigned int uint
Definition: Core.h:452
 
#define JPH_NAMESPACE_END
Definition: Core.h:378
 
#define JPH_IF_DEBUG_RENDERER(...)
Definition: Core.h:536
 
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:372
 
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
 
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:31
 
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:109
 
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:74
 
Axis aligned box.
Definition: AABox.h:16
 
Settings to be passed with a collision query.
Definition: CollideShape.h:94
 
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
 
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
 
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
 
Class that constructs a ConvexShape (abstract)
Definition: ConvexShape.h:18
 
Definition: DebugRenderer.h:47
 
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
 
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
 
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
 
Definition: PhysicsMaterial.h:23
 
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
 
Specialization of cast result against a shape.
Definition: CastResult.h:30
 
Settings to be passed with a ray cast.
Definition: RayCast.h:70
 
Settings to be passed with a shape cast.
Definition: ShapeCast.h:92
 
Filter class.
Definition: ShapeFilter.h:17
 
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:178
 
virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
Definition: Shape.h:214
 
virtual ShapeResult Create() const =0
Create a shape according to the settings specified by this object.
 
Definition: SoftBodyVertex.h:16
 
Simple binary input stream.
Definition: StreamIn.h:13
 
Simple binary output stream.
Definition: StreamOut.h:13
 
Definition: SubShapeID.h:108
 
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
 
A simple triangle and its material.
Definition: Triangle.h:11
 
A single triangle, not the most efficient way of creating a world filled with triangles but can be us...
Definition: TriangleShape.h:35
 
virtual float GetInnerRadius() const override
Definition: TriangleShape.h:58
 
TriangleShape(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, float inConvexRadius=0.0f, const PhysicsMaterial *inMaterial=nullptr)
Definition: TriangleShape.h:45
 
virtual Stats GetStats() const override
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from ch...
Definition: TriangleShape.h:100
 
JPH_OVERRIDE_NEW_DELETE TriangleShape()
Constructor.
Definition: TriangleShape.h:40
 
float GetConvexRadius() const
Convex radius.
Definition: TriangleShape.h:48
 
virtual float GetVolume() const override
Definition: TriangleShape.h:103
 
Class that constructs a TriangleShape.
Definition: TriangleShape.h:13
 
Vec3 mV3
Definition: TriangleShape.h:29
 
Vec3 mV1
Definition: TriangleShape.h:27
 
Vec3 mV2
Definition: TriangleShape.h:28
 
Class that holds information about the shape that can be used for logging / data collection purposes.
Definition: Shape.h:396
 
Definition: ShapeCast.h:69