Jolt Physics
A multi core friendly Game Physics Engine
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This class contains settings that allow you to override the behavior of a character's collision response. More...
#include <CharacterVirtual.h>
Public Attributes | |
bool | mCanPushCharacter = true |
True when the object can push the virtual character. More... | |
bool | mCanReceiveImpulses = true |
This class contains settings that allow you to override the behavior of a character's collision response.
bool CharacterContactSettings::mCanPushCharacter = true |
True when the object can push the virtual character.
bool CharacterContactSettings::mCanReceiveImpulses = true |
True when the virtual character can apply impulses (push) the body. Note that this only works against rigid bodies. Other CharacterVirtual objects can only be moved in their own update, so you must ensure that in their OnCharacterContactAdded mCanPushCharacter is true.