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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Structure that holds the result of colliding a point against a shape. More...
#include <CollidePointResult.h>
Public Member Functions | |
| JPH_OVERRIDE_NEW_DELETE float | GetEarlyOutFraction () const | 
| Function required by the CollisionCollector. A smaller fraction is considered to be a 'better hit'. For point queries there is no sensible return value.  More... | |
Public Attributes | |
| BodyID | mBodyID | 
| Body that was hit.  More... | |
| SubShapeID | mSubShapeID2 | 
| Sub shape ID of shape that we collided against.  More... | |
Structure that holds the result of colliding a point against a shape.
      
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  inline | 
Function required by the CollisionCollector. A smaller fraction is considered to be a 'better hit'. For point queries there is no sensible return value.
| SubShapeID CollidePointResult::mSubShapeID2 | 
Sub shape ID of shape that we collided against.