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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Traits to use for CastRay. More...
#include <CollisionCollector.h>
Static Public Attributes | |
| static constexpr float | InitialEarlyOutFraction = 1.0f + FLT_EPSILON | 
| For rays the early out fraction is the fraction along the line to order hits.  More... | |
| static constexpr float | ShouldEarlyOutFraction = 0.0f | 
| Closest hit: Fraction is 0.  More... | |
Traits to use for CastRay.
      
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  staticconstexpr | 
For rays the early out fraction is the fraction along the line to order hits.
Furthest hit: Fraction is 1 + epsilon
      
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  staticconstexpr | 
Closest hit: Fraction is 0.