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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Traits to use for CastShape. More...
#include <CollisionCollector.h>
Static Public Attributes | |
| static constexpr float | InitialEarlyOutFraction = 1.0f + FLT_EPSILON | 
| For rays the early out fraction is the fraction along the line to order hits.  More... | |
| static constexpr float | ShouldEarlyOutFraction = -FLT_MAX | 
| Deepest hit: Penetration is infinite.  More... | |
Traits to use for CastShape.
      
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  staticconstexpr | 
For rays the early out fraction is the fraction along the line to order hits.
Furthest hit: Fraction is 1 + epsilon
      
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  staticconstexpr | 
Deepest hit: Penetration is infinite.