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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Traits to use for CollideShape. More...
#include <CollisionCollector.h>
Static Public Attributes | |
| static constexpr float | InitialEarlyOutFraction = FLT_MAX | 
| For shape collisions we use -penetration depth to order hits.  More... | |
| static constexpr float | ShouldEarlyOutFraction = -FLT_MAX | 
| Deepest hit: Penetration is infinite.  More... | |
Traits to use for CollideShape.
      
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  staticconstexpr | 
For shape collisions we use -penetration depth to order hits.
Most shallow hit: Separation is infinite
      
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  staticconstexpr | 
Deepest hit: Penetration is infinite.