Implementation of GetTrianglesStart/Next that uses a multiple fixed lists of vertices for the triangles. These are transformed into world space when getting the triangles.  
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#include <GetTrianglesContext.h>
Implementation of GetTrianglesStart/Next that uses a multiple fixed lists of vertices for the triangles. These are transformed into world space when getting the triangles. 
 
◆ GetTrianglesContextMultiVertexList()
  
  
      
        
          | GetTrianglesContextMultiVertexList::GetTrianglesContextMultiVertexList  | 
          ( | 
          bool  | 
          inIsInsideOut,  | 
         
        
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          const PhysicsMaterial *  | 
          inMaterial  | 
         
        
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          ) | 
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inline   | 
  
 
Constructor, to be called in GetTrianglesStart. 
 
 
◆ AddPart()
  
  
      
        
          | void GetTrianglesContextMultiVertexList::AddPart  | 
          ( | 
          Mat44Arg  | 
          inLocalToWorld,  | 
         
        
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          const Vec3 *  | 
          inTriangleVertices,  | 
         
        
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          size_t  | 
          inNumTriangleVertices  | 
         
        
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          ) | 
           |  | 
         
       
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inline   | 
  
 
Add a mesh part and its transform. 
 
 
◆ GetTrianglesNext()
  
  
      
        
          | int GetTrianglesContextMultiVertexList::GetTrianglesNext  | 
          ( | 
          int  | 
          inMaxTrianglesRequested,  | 
         
        
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          Float3 *  | 
          outTriangleVertices,  | 
         
        
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          const PhysicsMaterial **  | 
          outMaterials  | 
         
        
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          ) | 
           |  | 
         
       
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inline   | 
  
 
 
The documentation for this class was generated from the following file: