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Jolt Physics
A multi core friendly Game Physics Engine
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STL allocator that wraps around TempAllocator. More...
#include <STLTempAllocator.h>
Classes | |
| struct | rebind |
| Converting to allocator for other type. More... | |
Public Types | |
| using | value_type = T |
| using | pointer = T * |
| Pointer to type. More... | |
| using | const_pointer = const T * |
| using | reference = T & |
| using | const_reference = const T & |
| using | size_type = size_t |
| using | difference_type = ptrdiff_t |
| using | is_always_equal = std::false_type |
| The allocator is not stateless (depends on the temp allocator) More... | |
Public Member Functions | |
| STLTempAllocator (TempAllocator &inAllocator) | |
| Constructor. More... | |
| template<typename T2 > | |
| STLTempAllocator (const STLTempAllocator< T2 > &inRHS) | |
| Constructor from other allocator. More... | |
| pointer | allocate (size_type inN) |
| Allocate memory. More... | |
| void | deallocate (pointer inPointer, size_type inN) |
| Free memory. More... | |
| bool | operator== (const STLTempAllocator< T > &inRHS) const |
| Allocators are not-stateless, assume if allocator address matches that the allocators are the same. More... | |
| bool | operator!= (const STLTempAllocator< T > &inRHS) const |
| TempAllocator & | GetAllocator () const |
| Get our temp allocator. More... | |
STL allocator that wraps around TempAllocator.
| using STLTempAllocator< T >::const_pointer = const T * |
| using STLTempAllocator< T >::const_reference = const T & |
| using STLTempAllocator< T >::difference_type = ptrdiff_t |
| using STLTempAllocator< T >::is_always_equal = std::false_type |
The allocator is not stateless (depends on the temp allocator)
| using STLTempAllocator< T >::pointer = T * |
Pointer to type.
| using STLTempAllocator< T >::reference = T & |
Reference to type. Can be removed in C++20.
| using STLTempAllocator< T >::size_type = size_t |
| using STLTempAllocator< T >::value_type = T |
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Constructor.
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inlineexplicit |
Constructor from other allocator.
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Allocate memory.
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Free memory.
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Get our temp allocator.
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Allocators are not-stateless, assume if allocator address matches that the allocators are the same.